This is my portfolio, which includes every 3D artwork I created, being it pure modeling, texturing, animation, etc…
This is my first study of a bedroom and my first environment scene. It was part of a fast output modeling challenge I put upon myself and as thus I realize things could have been more diverse, cluttered and detailed here and there but overall I\'m very pleased with the results. The whole scene was modeled in Maya apart from the cloths (sheets, pillows and bed covers) which were simulated in Marvelous Designer, then textured with Quixel and rendered in Keyshot.
This here is my first attempt at a funny, cartoonish character, nothing fancy going on, just getting my mind around a different subject and style than usual. Modeled and polypainted in Zbrush, rendered in Keyshot.
Had a lot of fun making this one, I could have added more details but I wanted it to be a short sculpt. This here is a Rhinoceros study, modeled in ZBrush (10h) and rendered in Keyshot. I really enjoyed the detailing process and also tweaking the rendering settings ever so slightly to see the changes. This is definitely one of the best rendering jobs I\'ve done so far.
This is an asset I created in Zbrush, with retopology and UV mapping in Maya, and textured with Quixel. I was inspired by the masks of the Samurai warriors but I tried to give an Aztec/pirate feel to it.
A little scene I created to practice my rendering and post-production skills. Base models done in Maya, sculpt in Zbrush, texturing in Quixel, rendering in Marmoset and post-production in Photoshop.
Padme Amidala\'s Blaster Pistol
This is a very simple project I undertook to try the features of Quixel Suite and I really like the results! The model is based on the blaster pistol of Padme Amidala from te Star Wars universe.
One of the pieces of the \"Wicca\'s Calling\" composition I\'m working on. The colored version was just me playing around with the materials settings in marmoset, still haven\'t textured it (although it gives a sense of how it\'ll behave in the comp). Modeled in Maya, detailed in ZBrush and rendered in Marmoset.